What do you get when you combine HP Lovecraft stories and video game fanatics? The answer is an intense and mysterious game called The Island of Cthulhu. Now, creators Mike Taylor, Martin Erickson and Josh Taylor are using Kickstarter to raise money to help launch the sequel. They need at least $6,000 by Jan. 8, so click here to help get the project going and find out how you can get your name or picture in the game.

We passed Martin and Mike some questions to find out more about the project. Here's what they said:

What exactly is The Island of Cthulhu?

"The game we made is free to play. Anyone can download it. It's what's called a mod, or a modification of another game, so you'll need to have that one as well in order to play. We just changed the code from the game called Crysis, so you'll need the link to Crysis and The Island of Cthulhu to play our game."

How long have you been designing video games?

"The tools we used came out in 2008, and we started using them right after that, so about four years."

Did it take long to create The Island of Cthulhu?

"It took us about two years to launch a playable version, but we keep continuing to build on it."

What's so exciting about creating video games? 

"That kind of adds on to the last question. We love that it's an open ended project. Worlds can always be built on and there's an infinite amount of space. We're not limited because the tools are free and our minds can create whatever we want. It's an emergent type of game play, so the things we discover even surprise us."

Why invest in the sequel?

"The whole game is based off of writer HP Lovecraft. He wrote a bunch of short stories about mythical creatures, zombies and the undead. One of his most famous and sought after characters is Cthulhu, who we want to have appear at the end of the game in the second part. The sequel kind of wraps up the story nicely. We've been adding chunks here and there, but the second part is the story that ties it all together."

Anything else?

"A kind of cool thing to know is that the current version of our game uses the same tools that AAA games like Crysis use—the same tools that the big studios in Germany use to make world wide games are the tools that we use—and they're free. It looks really nice, like the top end current games, with high details. In video game terms, it's beautiful."